The travel is long and unpleasant. Along the way, Fenris strikes up conversation with a woman fighter, skin a natural shade of mottled green. She is traveling back to Baldur's Gate as well, and they agree to travel together. While he hadn't meant to meet Vracca Half-Orcish, he'd meant to solicit help at one point.
"There is a vampire in Baldur's Gate," Fenris says, truthful. "It killed... someone important to me."
He can lie, when he wishes. Vracca doesn't seem to doubt him, but the travel is slow and the weather bad. He has plenty of time to judge her character.
When they make it to Baldur's Gate, it's already been a month, and he is entirely sure he's made friends he can trust. They volunteer to help. He turns them away.
"I will need a place to hide, if things go awry. Can you provide that?"
He'd meant to have them help with the killing of the creature, but... in the end, he cannot bring himself to risk their lives. He works in Baldur's Gate, learning the shape of the city, planning and keeping his plans to himself. It takes another month to confirm what Astarion told him, as much as it can be confirmed. It isn't that he doesn't trust the man, but things have changed, and memory is facile. Who knows what changes have taken place?
One day, Fenris wakes with the assured knowledge that today is the day. He doesn't know how. Call it intuition, inspiration, call it whatever you like. Everything just snaps into place in Fenris' mind.
It is morning, almost exactly two months and two weeks since Fenris left Astarion, that Fenris enters the hidden catacombs Cazador claims. He does not have a map. He has his sword, and his memory, and the thing that has gotten him farthest in life: the absolute refusal to fail.
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"There is a vampire in Baldur's Gate," Fenris says, truthful. "It killed... someone important to me."
He can lie, when he wishes. Vracca doesn't seem to doubt him, but the travel is slow and the weather bad. He has plenty of time to judge her character.
When they make it to Baldur's Gate, it's already been a month, and he is entirely sure he's made friends he can trust. They volunteer to help. He turns them away.
"I will need a place to hide, if things go awry. Can you provide that?"
He'd meant to have them help with the killing of the creature, but... in the end, he cannot bring himself to risk their lives. He works in Baldur's Gate, learning the shape of the city, planning and keeping his plans to himself. It takes another month to confirm what Astarion told him, as much as it can be confirmed. It isn't that he doesn't trust the man, but things have changed, and memory is facile. Who knows what changes have taken place?
One day, Fenris wakes with the assured knowledge that today is the day. He doesn't know how. Call it intuition, inspiration, call it whatever you like. Everything just snaps into place in Fenris' mind.
It is morning, almost exactly two months and two weeks since Fenris left Astarion, that Fenris enters the hidden catacombs Cazador claims. He does not have a map. He has his sword, and his memory, and the thing that has gotten him farthest in life: the absolute refusal to fail.